GAMES
"Rites of the Lights"
2D Unity RPG Platformer Game
During the Celestus planet's yearly coming-of-age ceremony, each youth receives one magical Auralite stone, some of which wield elemental power. However, when a young orphan girl mysteriously receives two Auralites, a strange series of events begins to unfold, causing her to make the ultimate choice: become a traitor to her kingdom or traitor to herself.
This game adapts part of my original novel into a short RPG made in the Unity game engine. All of the assets were designed by me in Photoshop. The game consists of three levels and several short cutscenes. All assets were created by me in Photoshop.
The creation of this game was outlined in my Summa Cum Laude honors thesis, which was published to the Univerity of Florida's George A. Smathers Libraries.
Production Time: 12 Weeks
Software: Unity, Visual Studio, Photoshop, After Effects, Premiere Pro, Audition
Sound FX/music: full credits HERE
Trailer music: "Gems of the sea loop" by ShadyDave (Link | License | *Changes: excerpt of the original used and sound levels altered*)
Download: Windows | Mac
"The Cat Burglar"
2D Unity Platformer Game
Curiosity, the infamous cat burglar of Barkington City, is back on the prowl! Jump between windows and buildings to find gems, jewels and other loot, while avoiding the police "Watch Dogs." Help Curiosity pull off his next heist!
This game was designed and programmed in the Unity game engine and Visual Studio. All assets were created in Photoshop (apart from a few particle effects that were provided by my game design instructor).
This project was inspired by a deep love of classic mysteries and cute animal characters. The design of Curiosity was later altered for some of my 2D animation projects, as well.
Production Time: 10 Weeks
Software: Unity, Visual Studio, Photoshop, Premiere Pro
Background Particles: Provided by the course
Sound FX/music: full credits HERE
Download: Windows | GDD
"Hugs 'n' Haunts"
2D Unity Platformer Game
Spookster the ghost has endured a lonely existence within the Mystifying Mansion, and all he wants is to have a real friend. His wish is granted when Braden the tourist stumbles upon the mansion...except that he is terrified of ghosts. Navigate through the mansion (and avoid the unfriendly Werewolves) to help Spookster make a friend!
This game was created as part of a team, in which I served as project leader, level designer, and lead programmer. The level design concept sketches were created in Photoshop, using art made by the team. After group approval, I utilized these assets to program the levels and cutscenes in the Unity game engine and Visual Studio.
Production Time: 12 Weeks
Software: Unity, Visual Studio, Photoshop
My Roles: Project Leader, Lead Programmer, Level Designer
Team Size: 4 Developers
Sound FX/music: full credits HERE
Trailer music: "Skeleton Waltz Theme" by Wolfgang (Link | License | *Changes: excerpt of the original*)
Download: Windows | Mac | GDD
"Cherry on Top"
3D Unity Platformer Game
Little Cherry has always wanted to ascend to the summit of the giant ice cream sundae mountain. Guide her through yummy perils on her journey to the top!
This project was made in the Unity game engine using Visual Studio. Most of the assets (excluding some decorations from the Unity Store) and their animations were created in Maya. Many of the textures were designed in Photoshop, utilizing images from morguefile.com. The game playthrough video was made using Premier Pro.
Production Time: 13 Weeks
Software: Unity, Visual Studio, Maya, Photoshop, Premier Pro
Background Assets: Unity Asset Store
Textures Creation: Using some photos from morguefile.com
Sound FX/music: full credits HERE
"Fastlane"
2.5D Unity Shooter Game
Guide the hovercar through the futuristic city while avoiding obstacles and shooting enemies in your path. Watch out for different enemy types! Some need multiple shots to destroy! If things get too tough, use the "god mode" button to gain invincibility!
This game was created as part of a three-person team, in which I served as UI and background artist and as a programmer. The city background, UI assets, and some level concept ideas were designed by me in Photoshop. I also programmed the UI, functionality for the player score and health, particle effects, and the "god mode" feature in Unity using Visual Studio.
Production Time: 4 Weeks
Software: Unity, Visual Studio, Photoshop, GitHub
My Roles: UI/Background Artist, Programmer
Team Size: 3 Developers
Music: "Werq" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Sound FX: "Flak_Exp.wav" by kantouth (Link | License)
"Forest of Fright"
3D Unity FPS
You are trapped in the spooky Forest of Fright that is infested with green Zombies! Shoot the Zombies with Pumpkins to defeat them. Don't get too close, though, or they will begin to chase you! Defeat all the Zombies to win.
This game was made using Unity and Visual Studio. The UI was designed in Photoshop. Background assets are free-source from the Unity Asset Store.
Production Time: 3 Weeks
Software: Unity, Visual Studio, Photoshop
Zombie Rig: "Zombie Anim FreeEdition 01" Background Assets: "Cemetery Halloween Set", "UrbanNightSky", "Skybox" (Unity Asset Store)
Music:
"8 Bit Loop Halloween Creepy Waltz" by dAmbient (Link | License)
"game's loop" by maxgreat (Link | License)
Download: Windows | Mac
"Spazbots"
3D Unity Maze Puzzle Game
Help fix all the robots and navigate through the maze! Unlock the doors with the special codes from the robots to win!
This FPS game was created as part of a team, in which I programmed several scripts and created the sparking particle effect in Unity engine and modeled and animated the broken robots in Maya.
Project voted 3rd in the university class!
Production Time: 6 Weeks
Software: Unity, Visual Studio, Maya, Google G Suite
My Roles: Lead Programmer, 3D Modeler & Animator
Team Size: 7 Developers
"G8R Sweep"
Android GPS / Accelerometer Game
Can you become a G8R Sweep Master? Visit all 8 Gainesville, FL, locations to win. At each location, tilt your device to help Arte the Alig8r collect wildflowers. The required score increases with each new location. After winning, learn about each location that you visit.
This game was created as part of a 2-person team, in which I programmed the GPS and tilting functionality, utilizing the artwork provided by my teammate. I also made the game trailer in After Effects.
Production Time: 4 Weeks
Software: Android Studio, After Effects, GitHub, Google G Suite
My Roles: GPS & Accelerometer Programming, Trailer Production
Team Size: 2 Developers
Music: "Sand Castle" (YouTube free music)
"The Valley Voyager"
Unity Nonlinear Text Story Game
You are a young traveler on a journey to the city across the desert valley. Click through the story to decide your fate! Will you achieve your dreams, or will you choose a different path?
This text-based game was created as part of a team, in which I served as project leader, main story writer, and lead programmer. To visualize the story, I created a flow diagram and programmed the dialogue sequences and button functionality in Unity. GitHub, GroupMe, and Google Docs were utilized to collaborate with team members.
Production Time: 4 Weeks
Software: Unity, GitHub, Google G Suite
My Roles: Project Leader, Lead Story Writer, Lead Programmer
Team Size: 8 Developers
Sound FX/music: full credits HERE
Download: Windows | Mac
View: PlanningDoc

































































