3D MODELING
"Prince Iseul"
3D Character Model
An original character design adapted from my "Rites of the Auralites" novel and video game project. Prince Iseul is one of the few possessors of the Blue Aurashards--the gems on his arms that give him the ability to control water.
This 3D model's initial body mesh was created in Adobe Fuse and exported into Maya. With the mesh base, I made a low-poly version of the character and modeled his hair and clothing. His brows and eyelashes were made using xGen. All textures were made in Substance 3D Painter, primarily using hand-painting to create his eyes and clothing.
Production Time: 4 Weeks
Software: Adobe Fuse, Maya, Substance 3D Painter, After Effects
Renderer: Arnold
Facial Hair Effects: XGen
Environment Background: From Substance 3D Painter
"Living Room Interior"
3D Environment Modeling
A home living room interior with gentle afternoon lighting.
The furniture was modeled in Maya, utilizing references in the design and scaling. The textures were created in Substance 3D Painter before rendering the scene using Arnold in Maya. The images in the picture frames also include artwork and photos I designed/edited previously.
Production Time: 5 Weeks
Software: Maya, Substance 3D Painter
Renderer: Arnold
Environment Background: From Substance 3D Painter
Photo Textures: Created by me or owned the rights
"Moonview Lighthouse"
Hard-Surface Modeling
A lighthouse model shown during both day and night with the moon overhead.
The lighthouse and moon were modeled in Maya using images of a lighthouse statuette for reference. Textures were created in Substance 3D Painter and rendered using the Arnold in Maya.
Production Time: 5 Weeks
Software: Maya, Substance 3D Painter
Renderer: Arnold
Environment Background: From Substance 3D Painter























